One of the most interesting dynamics introduced with Metroid Dread is that linked to EMMI, lethal and fast robots that patrol specific areas of the map and that cannot be eliminated except with the use of a special Omega cannon. This means that, once you enter an EMMI zone, Samus’s role is completely reversed and, from an unstoppable huntress, she transforms into a prey on the run. From huntress to prey The close shot in Metroid Dread, much more violent and effective than in Samus Returns Never like in Dread, Samus is a real fury, and once you become familiar with the dangers and patterns of the enemies it becomes fun to cross even the most harmless rooms. wide and organic of the room in which you are located. Samus has never been so mobile and fun to control, jumping and running from room to room like a possessed woman. The new skill set (which will inevitably expand as the game progresses) allows you to play much more aggressively, neutralize enemy attacks without stopping, anticipate the moves of your opponents, and consequently also leads to a more vision. Nintendo has allowed us to try the beginning of the adventure on Switch OLED, but while we will return to talk about the console very soon, on this occasion we focus specifically on those aspects that, in the heat, have remained most impressed on this test of Metroid Dread. One thing is clear. With its changes of pace, the fluidity of the action, and its more aggressive approach than ever, Metroid Dread could be the most exhilarated and fun chapter in the entire 2D saga. Or at least that’s the impression I got after playing the most important game in the autumn of Nintendo Switch for two hours. Awaited for almost twenty years and developed by the Spanish MercurySteam, the new game supervised by the historical director Yoshio Sakamoto has two objectives: on the one hand, to offer a worthy sequel to Metroid Fusion and a satisfying conclusion to a narrative arc that began on the NES in 1986 on the other hand, to modernize the Metroid formula in 2D, while remaining faithful to the DNA of the series, but demonstrating that Samus Aran still has a lot to say in an age when games like Hollow Knight have set the bar very, very high. We tried Metroid Dread on Nintendo Switch OLED, two hours of breathtaking escapes, mammoth bosses and a more aggressive Samus than ever